This is a translation for your convenience. Only the German version is legally binding.
Game Rules
Last updated: 2026-11-04. These rules apply on all servers of Frontline Sectors. By registering you accept them, as well as the Terms of Use and the Penalty Catalog. The sections of these three documents belong together and refer to each other.
§1 Law
National law takes precedence over all game rules. Anyone who breaks the law will be permanently excluded from the game.
The team may ask you to explain your behaviour in the game in an appropriate way. If this explanation is incomplete or untrue, it will result in sanctions and may later be used against you in decisions about your account. The operator expressly reserves the right to take further legal action.
You must always follow the instructions of the team. If you disagree with a decision or instruction, contact the management of the server concerned, and as a last resort the support management via a support ticket.
§2 Content in messages, profiles and names
Nicknames, union names and tags, messages and profiles must not contain anything that hurts, defames, insults or threatens others, incites hatred, is obscene or racist, or otherwise breaks the law. This applies to words as well as symbols. Protected trademarks and copyrighted works of third parties are also off limits.
- A profile that breaks this rule will be deleted by the team. If you repeat the violation, you will be banned.
- Depending on the content, the operator, represented by the team, may delete unions including their members or ban them as appropriate.
- Images, videos and animations are not allowed in messages and profile texts. The only exceptions are your own profile picture and the union image via the upload function in the game.
- Everything in this section also applies to profile and union images. In addition: only upload images you hold the rights to (no photos, logos or characters belonging to others), no photos of other people and nothing that provokes, mocks or insults other players or unions. This explicitly includes AI-generated images. A violation leads to the image being deleted and an upload ban, and in serious or repeated cases also to a ban under the Penalty Catalog.
- If a nickname falls under this rule and is reported or noticed by the team, you have 24 hours after your last login to give the team a new name. If you do not respond, the team changes the name itself and may also ban you.
- Nicknames as well as union names and tags must be readable and distinguishable from others. Not allowed are names made only or mostly of easily confused characters (such as I, l, 1, | or O and 0), and names that look confusingly similar to other players, unions or the team. The same procedure applies to such names as to inadmissible nicknames: 24 hours after your last login to give a new name, otherwise the team changes it itself.
- Links in messages or profiles that harm someone (physically, mentally, in the game or technically) lead to a warning. In such cases the team may ban the account immediately.
- Spam, such as unwanted advertising, is always forbidden and is punished with a ban.
- Frontline Sectors is not a stage for political opinions. Content of an extremist, fundamentalist or radical nature is never allowed.
- The operator may permanently exclude conspicuous unions and players.
§3 Passing on accounts
Accounts must not be passed on, neither permanently nor temporarily. Selling, giving away, swapping, auctioning or otherwise handing over an account is forbidden, as is passing on the login details. Handing an account over temporarily also falls under the ban on sitting (§5).
On request, the team will not change nicknames, email addresses or passwords in favour of another person. If you can no longer continue playing, delete your account or use vacation mode.
§4 Insults
An insult is a personal attack. As a rule, the team first issues a warning.
An insult is considered severe if it defames the other person and usually also attacks their family or private life. Every racist insult is also severe. In severe cases the team may impose the highest penalty of the catalog and, in individual cases, extend it up to exclusion.
§5 Sitting
An account belongs to one single person and stays with that person (§3). Sitting means: another person briefly logs into someone else's account to fake activity or to carry out actions that only the owner may take. Any evidence available to the team is sufficient for a penalty for sitting.
The rule also applies if the account is currently under attack and the owner cannot log in personally. For households reported under §12 this rule applies without exception: nobody logs into the account of another person in the household. If you will be unavailable for a longer time, use vacation mode instead.
§6 Multi-accounting
Anyone who tries to run several accounts at the same time on the same server will be punished for multi-accounting. One account per server is allowed, so you may play on different servers.
Multi-accounting differs from sitting in that no third person is involved. If it is unclear which of the two rules applies, the more likely one applies. In case of doubt, the rule that weighs less heavily for the player applies.
§7 Pushing and account recycling
A push attack moves buildings from one account to another and meets hardly any resistance. It does not matter whether the attack was arranged or happened unintentionally.
- If it was arranged, both the pushing and the pushed player are banned according to the Penalty Catalog, and the battle reports are reverted.
- If there was no arrangement, the penalty affects only the pushing player. The battle reports are reverted in this case too.
- The pushed player must report the attack within 60 minutes of their first login after the act. This also applies to attacks that could be interpreted as a push. Anyone who does not report it is punished together with all those involved according to the Penalty Catalog.
- If the report arrives in time, the team books back the houses and production buildings that changed owner. The injured player also gets their troops and defences back. The pushing player cannot claim compensation for any of this: neither for units nor for resources, houses or installations they lost.
- Normal attacks that took place after a push are also reverted. This keeps the points ranking fair.
- Pushing also includes deliberately strengthening an account outside your own union and its alliance, for example through transfers or through trades well above or below market value, such as buying at a high price and selling the same goods back cheaply. The team reverses the shifted values.
- Not affected are reinforcements within a union, or between unions that are officially allied in the game, through transfers or trading below market value. The alliance must already exist at the time of the trade.
§8 Abuse of attack protection and keep-awake attacks
Attacks whose only purpose is to protect the victim from further attacks afterwards are forbidden.
Keep-awake attacks are forbidden as well: repeated attacks on the same player, especially at night, with so few units that they cannot break the defense, or that are cancelled shortly before they arrive. Such attacks only aim to keep the victim awake and wear them down through attack warnings. The team sees the number, composition and timing of all attacks, including cancelled ones. Real attack waves ahead of a serious attack remain allowed.
In addition, there is a fixed limit: each player may advance on the same opponent at most three times within 6 hours. Every attack that is sent counts as an advance, even if it is cancelled. An attack you cancel within 60 seconds of launching it does not count, for example because units were still missing. Waves that start within 10 seconds of each other count together as one advance. After that, this target is locked for you until the oldest of the three advances is 6 hours in the past. The 6 hours are real hours, also on speed servers.
§9 Bug abuse and cheating
Bug abuse means deliberately using errors in the game to your own advantage or to the advantage of others. Anyone who notices an error and does not report it, even without benefiting from it, also breaks this rule. Cheating is deliberate cheating with scripts or with errors and peculiarities of the game.
Every player must report errors. Anyone who exploits an error and does not report it will be punished, regardless of whether the error helped or harmed them. Depending on the situation and the damage, exclusion from the current round may follow.
§10 Union hopping
Within 72 hours you may not change unions more than once if the change serves to push (§7), to exploit attack protection (§8) or to gain strength in another way from outside your union, for example through transfers.
So that the exceptions in §7 cannot be exploited through quick changes, the following also applies:
- Trades and transfers with a union only count as internal 72 hours after you joined it. Before that, the union counts as an outside union for you.
- An alliance only counts as one union for trading 72 hours after it was formed. This applies to alliances formed from 2026-10-31 onward.
- A union that dissolves an alliance cannot form a new alliance for 7 days.
§11 Server load, automation and AI agents
Do not put unnecessary load on the server, neither with transferred data nor with computing power. This includes very frequent clicks as well as scripts and browsers that call pages by themselves and thereby trigger game processes or database queries.
Frontline Sectors is therefore played by hand in a normal browser. Scripts, for example for automatic reloading, are always forbidden.
This explicitly also applies to AI assistants and browser agents (for example ChatGPT Agent, Claude, Gemini or Copilot) that operate the game for you in whole or in part, and to programs that perform actions with your login details or your login cookie. You make your moves yourself.
Never share your login details or your login cookie, not even with an AI or a tool. Whoever has them can fully control your account. If you did share them, use "Log out everywhere" on the start page and change your password.
§12 Hiding your origin (VPN, VPS, proxy, Tor) and shared networks
Frontline Sectors must not be played via a VPN, a rented server (VPS), an open proxy or the Tor network. Such services hide the actual origin of your connection and make the detection of multiple accounts (§6) unreliable.
- The team detects such connections, among other things, using public lists and may ask you to explain your behaviour (§1).
- A violation of this rule is not in itself proof of multi-accounting (§6) or sitting (§5). If one of these violations is also present, it is punished separately and additionally.
- If you permanently depend on a VPN for work or other compelling reasons, report this in advance via a support ticket. The team decides on an exception in each individual case.
Shared internet connection (household)
On Season 1: if several people share one internet connection and each has an account, this counts as multi-accounting (§6). There is no way to report it.
On all servers starting from 6 Nov 2026, several people may play over the same connection (family, shared flat, partners) if the household has been reported in advance:
- Report: Each person reports the household via support ticket (category “Report household”) from their own account. The household only counts as reported once everyone has reported it and the team has registered it. An unreported shared connection is multi-accounting (§6).
- One account, one person, one device: Each person plays only their own account on their own device. Logging into the other person’s account is forbidden, even briefly, even with permission, and also at night or taking turns.
- Play independently: Each account must clearly be played by its own person. If two accounts look as if one person is controlling both, that is a violation, even if two people are actually playing.
- Checks: The team keeps checking reported households too, to make sure each person really plays their own account. The report only allows the shared connection, it is not a free pass.
- Resources and trading with each other are only allowed while both are in the same union. If they belong to different unions, any support between them is forbidden: transfers, transports and trading.
- No attacks on each other.
- Joint summons: If there is reasonable suspicion, the team may ask everyone involved to report together, for example in the Discord voice channel, and answer questions about their own account. Anyone who does not follow this request without good reason is treated as if the suspicion were confirmed.
- Decision: Whether a violation has occurred is decided by the team at its own discretion, taking all circumstances into account (§14). A violation is punished like multi-accounting, for everyone involved. The team may also remove a reported household at any time.
§13 Community
All violations of these rules apply equally in every other area of the Frontline Sectors community, for example in forums or chats. The operator may also punish misconduct there in the game, both according to these rules and according to the rules of the respective area.
§14 Assessment
Anyone who, because they are a minor or for other reasons, cannot validly accept these rules, the Terms of Use or the Penalty Catalog, or cannot do so without parental consent, is nevertheless assessed according to these rules so that violations are treated consistently.
How an offence is classified and assessed is decided by the team in every case.
§15 Partial invalidity
If individual provisions of these rules are wholly or partly invalid, or if a provision is missing, the remaining provisions remain valid. An invalid or missing provision is replaced by a new rule that comes closest to its purpose.