Patch notes
All changes to the game, newest first. They are also posted on our Discord.
37 changes come straight from player requests, marked “Player request”. Got an idea too? Send us a support ticket in the game.
November 5, 2026
- Frontline as an app with push notifications: You can now put Frontline Sectors on your home screen like an app, with its own icon and in full screen, no app store needed. Go to Profile → Notifications → App and push: on Android tap “Install as app”, on iPhone use Safari Share → “Add to Home Screen”. There you can also turn on push notifications per device: new message from a player, construction or research finished (orders of 15 minutes or more) and, with Premium, attacks on you (delayed by 0 to 60 seconds like the Telegram bot). Use “Send test” to check that everything arrives.
November 4, 2026
- Military base – combat stats on every unit: Attack and defense now show under each unit's name. The small “i” in the top right also shows fuel and which units it hits, with a link to the cross table.
- Rules – report your household: On all servers from Ultraspeed (6 Nov) on, several people may play over the same internet connection if each of you reports the household first via the ticket category “Report household” from your own account. Details in §12, Season 1 stays unchanged.
- Messages – reply to the team: You can now reply directly to the welcome message and other messages from the team. Your reply reaches us as a support ticket, whether it is an idea, a wish, a question or a bug.
- Patch notes – player requests: The patch notes page now marks every change that came from a player suggestion. There are already 37 of them.
- Player requestDesigns – union profile too: The design you picked in your profile now also applies to the union profile.
- Player requestSupport – close your own tickets: Your ticket now has a “Close ticket” button for when the matter is settled. If you write again later, it reopens.
- Cancelling on mobile: Slipping or scrolling while holding to cancel no longer cancels anything by accident.
- Resource research – hold to cancel: A running resource research is now cancelled by holding, like orders. A quick tap while scrolling no longer does it.
November 2, 2026
- Player requestPremium – gift 30 days: When gifting, you can now choose 30 days of Premium at the monthly price besides the server pass. It is a one-time payment, not a subscription: the Premium ends automatically after 30 days and does not renew. If the other player already has Premium until the end of the round or a running subscription, no gift is possible.
- Premium – no double purchase: If you already have premium until the end of the round, the Premium page no longer shows purchase offers for yourself, so you can't buy a second premium by mistake. Gifting to other players still works.
- Player requestMessages – emojis on PC: When writing or replying to private messages, you now get the same emoji picker as in the chat. New: 🍺 and 🍻.
- Player requestTrade – stock and “All”: When creating an offer, your stock is now shown in brackets next to every unit and resource. Next to the amount field, the “All” button enters your whole stock (split accordingly for 5 or 10 offers).
- Player requestTrade – note on player profiles: Offers meant for one specific player now also show "only for you" on the player profile, or "only <name>" on your own profile. Before, they looked like public offers there.
- Support – screenshots: You can now attach up to 3 screenshots (JPG or PNG) to tickets and replies. Only you and the support team can see them. They are deleted 30 days after the ticket is closed.
- Relocation: Relocating is now only blocked while an attack on you is on its way.
- Training camp: After your first practice attack, the training camp shows you where to continue on the real servers.
October 31, 2026
- Player requestMessages – drafts: Unfinished messages, replies, chat posts and ticket texts are now saved automatically as a draft on your device. If you get logged out or the page reloads, your text is back the next time you open it (“Draft restored”, discard if you like). You also get a notice 5 minutes before the automatic logout. Thanks to Flex for the suggestion.
- Player requestUnion – union mail: When writing a new message, the admin and co-admins of a union can now tick “Send to my union” or, if there is an alliance, “Send to union and alliance”. The message goes to all members, replies come back to the sender. At most 5 union mails per day. Thanks to Desertfox for the suggestion.
- Support – closed tickets: You can now simply reply to a closed ticket, it then reopens and goes back to support. So you no longer need to create a new ticket for a follow-up question.
October 30, 2026
- Player requestPremium – end Cloak Field: You can now end a running Cloak Field early on the Premium page, even if there is nobody in range to attack. You can be attacked again right away, building and research continue, and the recharge time starts. Thanks to Granddaddy Purple and Strawberry Cake.
- Premium – gifting: On the Premium page you can now give another player on your server the server pass, without your name if you like. They get a message as soon as the payment is through.
- Chat – @ and replies in the union tab: In the chat's union tab you can now mention members of your union with @ and reply to messages (↩). Whoever is mentioned sees the @ on the chat button.
- Highscore – residents on mobile: On mobile, every player now shows the number of residents next to the coordinates below the name.
- Overview – attack banner leads to your troops: Tapping the red banner for an incoming attack now opens your troops instead of the attack page.
- Chat – like count: Every liked message now shows everyone how many thumbs up it has. Only the author still sees who liked it.
- Player requestAttack – wave rows stay in place on mobile: After sending a wave, the rows below no longer shift on mobile, the message now has its own line. So you hit the button reliably again for waves 2 and 3. Thanks to BackDraft713 for the hint.
October 29, 2026
- All servers – protection status on the overview: At the very top of the overview you now see your protection status: whether your cloak is protecting you, whether you are locked for attacks and until when, or how many attack waves are still free before the lock kicks in. Attacks already on their way to you are counted. Only you can see this.
- Player requestChat – thumbs up: You can now like messages in the server and global chat with a thumbs up, a second tap takes it back. Only the author sees who liked their message, and gets a short pop-up. Others see no count. Thanks for the suggestion from the chat.
- Player requestUnion – rename: The admin of a union can now change its name and tag in the new “Rename union” section on the union page. The same rules as when founding apply, and you can rename once every 7 days. Thanks to Desertfox for asking.
- Player requestMedals – Regular counts all days again: Since Oct 28, no play days were counted for the Regular medal on Season 1. This is fixed and the missing days have been added. Thanks to Kreisy for the hint.
- Player requestMedals – 2nd and 3rd place at round end: The rankings on the medals page now show which medal you would get in gold, silver or bronze if the round ended now. It also says that the roaming medal is reassigned once per hour. Thanks to El Porky for asking.
- Player requestMenu – Medals below Messages: In the menu, “Medals” now sits right below “Messages”, so messages are reachable again without scrolling. Thanks to The One for the suggestion.
- Chat – movable button: You can now press and hold the round chat button and drag it somewhere else, for example if it covers something. Your device remembers the position, separately for phone and PC. A normal tap opens the chat as before.
- Player requestAll servers – premium trial notice can be dismissed: You can now close the notice that your premium trial ends soon with ×. It shows up once more 6 hours before the end. Thanks to Strawberry Cake for the request.
- Season 1 – start bonus in the tutorial: Late joiners now see in the hands-on tutorial how much start bonus they have, with the tip to put it straight into buildings and troops.
October 28, 2026
- Player requestAll servers – cancel all waves at once: If you have several waves on the same target, the overview now shows them framed together. At the top there is a “Cancel all” button: press and hold for half a second and all waves turn back at the same time. The short hold stays on purpose so nothing gets cancelled by accident. The single × on each wave is still there. Thanks to ATF for the suggestion.
- Player requestAll servers – new “Medals” page: The menu now has a “Medals” page. For Voter, Regular, Recruiter and Veteran a bar shows how far you are from the next tier. Below are the rankings of the current round: Attacker and Defender with the top 5, for Spy and Researcher your place and how much you still need for the next place, for Resource Master only your place. Whoever currently holds the roaming medal is always shown. Thanks to the chat for the request.
- Union – filter battle and spy reports: In the battle report center you can now filter by win, draw or loss, in the spy report center by successful or repelled. This also works together with the search by name or coordinate.
- Overview – trade as a waybill: Trade activity on the overview is now shown as a waybill, with a live countdown and a total of everything en route. If you sold something, you now also see the payment there with the buyer and arrival time.
- Construction center – price when queueing: With the premium build queue, the “Add to queue” button showed no price when you were still short of money or the site was busy, for example for your first hangar. Now the price is always shown, e.g. “Add to queue ($4,000,000)”.
- Season 1 – hands-on tutorial for newcomers: New players now learn the game in a hands-on tutorial right on Season 1: first building in fast motion, then two practice attacks on a practice target. At the end the practice base is reset, starting capital and start bonus stay, there is no advantage. The practice target does not show up anywhere for others and cannot be attacked.
- Player requestSeason 1 – refund for defense installations in the wiki: On Season 1, destroyed defense installations (mines, positions, anti-air …) are refunded at 25 %, troops still at 60 % for the defender and 50 % for the attacker. This has applied since the start and was shown in the battle report, but not yet in the wiki. Now it is on the Combat page. Thanks to Brandstifter for the hint. More in the wiki →
October 27, 2026
- Player requestAll servers – logout only 10 minutes after impact: The automatic logout now only happens 10 minutes after the last impact or cancellation of an attack, whether it is your own or an incoming one. This gives you time to read the battle report and plan the next wave. The game also checks once more right before logging you out whether an attack is running, even when the game is open in the background. Thanks to IchWarDasNicht for the hint.
- Player requestAll servers – full fuel when the target is deleted: If a player deletes their character while your attack or espionage on them is under way, you now get all of your fuel back instead of only part of it. Your troops return unchanged as before. Thanks to El Grenas for the hint.
- Highscore – unions on mobile: In the union ranking on mobile, the member count is now shown in small print below the union name, so it can no longer be mixed up with the points.
October 27, 2026
- All servers – repelled attacks with wave scale: Whoever repelled an attack used to get up to 20 % of the attacker's buildings every time, even in late waves. Now the same scale as for attacking applies: 20, 15, 12, 10, 8, 6 and from the 7th wave on 5 %, each times the loss difference. More in the wiki →
- All servers – exact impact time: Battle reports now show the real impact time, even for big waves. Battles are calculated much faster, and whatever the defender does right before impact (moving troops to storage, rearranging) counts at exactly the moment they do it.
- All servers – more reliable cancelling: Cancelling now also works while other waves are being calculated. Every attempt is recorded so support can answer questions about it reliably.
- Player requestAll servers – no logout during an attack: Players with an attack under way or incoming were, in rare cases, logged out anyway. This is fixed. Thanks to Kreisy for the hint.
- Profile – Researcher medal: The Researcher medal no longer shows the number of research levels, only the place.
October 26, 2026
- All servers – online status and logout at the top: You now stay shown as online for up to 10 minutes after your last action, even if you switch tabs, briefly open another app on your phone or close the game. If you want to go offline right away, click ⏻ Logout at the top right of the header. It now works with one click and no confirmation, and the button is easier to spot.
October 25, 2026
- Player requestAll servers – target by name: In the target field for attacks and espionage you can now type a name too. From two letters on, matching players are suggested with their coordinates, one click fills in the coordinates. Typing coordinates and "Attack"/"Spy" from a profile or the map work as before. Thanks to Flex for the idea.
- All servers – faster cancelling: To cancel an attack or espionage, holding the "×" for half a second is now enough instead of a full second.
- Player requestAll servers – disband troop without confirmation: "Disband" now sends the troop to storage right away, without a confirmation window. "Take storage" undoes it just as quickly. Thanks to c0p187 for the hint.
- Speed servers – weather with seconds: The weather display in the menu now shows the exact value. On Season 1, "fair" for example shows −1:30min instead of a rounded −1min, so it matches your attack travel times.
October 25, 2026
- Season 1 – espionage needs less fuel: Spy units now use normal fuel instead of 7 times as much. Only upkeep stays 7x on the speed server, like the tick.
- All servers – search in the battle and spy report centers: There is now a search field above the list. Search for a name (part of it is enough) or a coordinate like 3:12 and quickly find all reports about an opponent.
- All servers – union chat only in the chat window: The separate chat page in the union menu is gone, your own messages sometimes appeared twice there. Union chat now runs only in the chat window at the bottom right, tab "Union", with all previous messages.
- All servers – "Discover another browser game": This link is now at the very bottom of every page. It leads to another browser game, and for every real click the Browsergamestop exchange sends us a new player. Clicking once a day helps us a lot, you don't need to sign up there.
- All servers – email reminders: If you missed the question after confirming your email, you now get it once in the game: if you like, we write to you when nothing has been built on your base yet. You can change this any time in your account.
October 25, 2026
- All servers – unit metal costs corrected: For almost all land, sea and air units the metal price was set far too high (e.g. mine clearer 400 t instead of 80 t, carrier 2,250 t instead of 200 t). The correct values from the original sources now apply, attack and defense stay the same. On Season 1 everyone got the overpaid metal back. For some defenses the metal price went up slightly, nobody has to pay extra. Sorry, that one was on us!
- All servers – emojis in chat on PC: Next to the send button in the chat there is now a 😀 button with a selection of emojis, so it works without a phone keyboard too.
October 24, 2026
- All servers – no auto-logout during your own attacks: As long as one of your attacks is on its way, you are not logged out automatically, just like with attacks on you.
October 24, 2026
- All servers – new rule against keep-awake attacks (§8): You may advance on the same opponent at most three times within 6 hours. Every attack you send counts, even a cancelled one, unless you cancel it within 60 seconds of launching (e.g. because units were still missing). Waves that start within 10 seconds of each other count as one advance. After that the target is locked for you, and the message tells you when you can attack again. Real hours, also on speed servers.
- Premium – Telegram alert: If an attack on you is cancelled before your Telegram alert has been sent, you no longer get an alert for it.
- All servers – production time: In the military base and the intelligence center every unit now shows how long production takes (⏱). The time applies to the whole order, no matter how many units.
- Portal – email reminders: After confirming your email we briefly ask whether you want the newsletter and whether we should remind you if nothing has been built on your base yet. Both are optional and can be switched any time in your account on the start page.
- All servers – start hint: If you skip the tutorial and have no Construction Center yet, a note at the top links you to it: build the Construction Center first, then houses for income. It disappears once the Construction Center is under construction.
October 24, 2026
- Portal – easier start: After clicking the confirmation link you are now logged in right away and land at the server selection. The button on the server card now says “Join server” instead of “Register”, and a short note above the captcha explains that you pick your name right after.
- All servers – starter bonus protection ends at the points limit: Late joiners who get the starter bonus are still protected for up to 24 hours, but only until they reach the upper-third threshold (the number is in the bonus message and at the top of the game). If you climb faster, you become attackable like everyone else. Applies to all new starter bonuses; bonuses already granted stay as they are.
- All servers – protection with reason and end time: If you try to attack a protected player, you now see why and until when: beginner protection or protection after the late-joiner starter bonus (24 hours, even with many points). The player profile shows the same note.
- All servers – tech tree in the build center: At the bottom of the build center there is now a link to the tech tree, showing which building unlocks what. It opens in a new tab, so the game stays open.
- Portal – new logo: Frontline Sectors has a new logo, the FS emblem. You will see it on the start page, in the browser tab, as the app icon on your phone and in our emails.
October 24, 2026
- All servers – profile and union images: You can now upload your own picture in your profile (section “Player”, card “Profile picture”), and union leaders can upload a union image on the union page. The images appear in profiles, on the union page, in the highscore and in the chat. Without an image you get a box with your initial. Uploading is possible from an account age of 3 days, one new image per day. Only images you hold the rights to are allowed, with no provoking or insulting other players, AI images included. You can report any image below it; after several reports it is hidden right away until the team decides. [Game rules](/regeln)
- All servers – vote lists: mmofacts instead of BBOGD: BBOGD has been replaced by mmofacts. For the bonus tick, all 4 lists on the same day still count.
- Player requestAll servers – espionage: costs before sending: Each espionage troop now shows how much fuel and money sending it costs. If you don’t have enough fuel, the line turns red. Thanks to Candirú for the suggestion!
- Premium servers – Premium vouchers: Your profile (section “Player”) has a new “Premium voucher” card. If you have a code, for example from a giveaway, redeem it there and get Premium for your character on that server.
- Premium servers – reminder before your Premium trial ends: 24 hours before your free Premium trial ends, you get a system message. From 48 hours before, a notice with a link to extend also appears at the top of the game.
- All servers – shorter server tabs: The tabs for switching servers at the top of the game now show a short name, for example “Speed S1” instead of “Speedserver Season 1”. Hover over a tab to see the full name. This keeps the bar tidy even with several servers.
- Player requestAll servers – return trip visible after a cancelled attack: If you cancel an attack, the troop now shows the units on their way back and when they return, instead of “Empty”. Thanks to Kreisy for the report!
- Portal – login: help with a wrong password: If your email or password is wrong, the message now appears in your language, and right below it one click takes you to “Forgot your password”, with your email already filled in.
October 23, 2026
- All servers – espionage reports: military buildings without level: For barracks, weapons factory, hangar and shipyard, an espionage report now only shows that the building exists (“built”), no longer its level.
October 23, 2026
- All servers – new rule against keep-awake attacks (§8): Repeated attacks on the same player, especially at night, with so few units that they cannot break the defense, or that are cancelled shortly before they arrive, are now forbidden. Such attacks only aim to keep the opponent awake and wear them down through attack warnings. The team sees the number, composition and timing of all attacks, including cancelled ones. Real attack waves ahead of a serious attack remain allowed. A first offence gets a warning, after that a ban. [Rules](/regeln)
October 23, 2026
- Season 1 – no wings, at most 1 alliance: To keep huge blocks from forming on Season 1, there are no wings there and each union can have at most one alliance. Unions still have up to 5 members. The union page shows a note about it.
- Season 1 – build freeze before the round ends: In the last 48 hours before the round ends (from Jan 20, 2027, 6 PM CET) no new houses, power plants or resource buildings can be built. Running orders will still finish; research, units, defense and military buildings remain allowed. From 7 days before, a notice is shown at the top of the game.
- Player requestAll servers – trade center: at most 50 open offers: Each player can now have at most 50 offers in the trade center at the same time. If you already have more, you keep them, but you can only post new ones once you are below 50. Also, “Withdraw all” now works with a large number of offers; before, more than 200 showed “Invalid input”. Thanks to Kreisy for the report!
October 23, 2026
- Player requestAll servers – bank: confirmation and safe booking: After selling resources you now see how much was sold and credited. Sales, transfers, investments and their payouts are now booked so that no booking can get lost when actions happen quickly one after another or at the same time (e.g. in two tabs). Thanks to vamosss for the report!
- All servers – highscore: union member count: The “Union (total)” and “Union (average)” tabs now show how many members each union has.
October 22, 2026
- All servers – captcha once per hour of play: The captcha now appears whenever a new hour of play begins, that is when you enter a server from the portal after your hour has ended. While your hour is running, you switch servers without a captcha.
- All servers – server pass price fixed: The server pass used 30-day months and counted every started month in full, so Season 1 showed up as 4 months for €29.99. It now counts real calendar months, and you pay 2 months instead of 3: Season 1 costs €19.99 for the whole round. With 2 months left it costs €13.99, in the last month €9.99. In countries with lower price tiers it drops accordingly.
October 22, 2026
- All servers – move to another region: Your profile has a new “Move” card. Once per round you can move to another region yourself and get the next free spot there. Moving is free and possible until 14 days before the round ends, but not while an attack or espionage is heading your way or your own troops are underway. In the first week after the start, support can also help you.
- All servers – readable names: New rule in §2 of the game rules: nicknames as well as union names and tags must be readable and distinguishable. Names made almost only of easily confused characters like I, l, 1 or O, 0 can no longer be created, for unions either. For existing names of this kind, the team gets in touch; as with other inadmissible names, you have 24 hours to choose a new one. [Game rules](/regeln)
October 22, 2026
- All servers – pop-ups can be turned off: The messages at the bottom right ("research completed", "cancelled, the troop turns back", refunds) can be turned off in your profile under Notifications, per device. Error messages still appear. The pop-ups also no longer catch clicks: the cancel button of the next wave underneath stays usable.
- All servers – the server now counts the auto logout: Your hour of play starts when you enter a server from the portal and applies to all tabs and servers at once. Reloading, opening a new tab or clicking around at 0:00 no longer resets it. If an attack is heading your way, the logout still waits until it has landed. Finished rounds have no logout.
October 22, 2026
- All servers – travel times like the original: How long an attack or espionage takes from region to region now comes from the original travel time table: 1 to 4 hours on a normal server, correspondingly shorter on faster servers. Direction matters, there and back can take different times. On international servers like Season 1, each country uses the times of one German state. The full table and ready-made travel times for every server speed are on the new wiki page. More in the wiki →
October 22, 2026
- All servers – Spanish, French and Portuguese: Frontline Sectors is now available in five languages: German, English, Spanish, French and Portuguese (Brazil). The start page, the game, the wiki, emails and patch notes are fully translated. On your first visit the game picks the language based on your country, and you can switch it any time at the top of the start page and, on international servers like Season 1, in the game menu. The legal texts are translated too, the German version remains binding.
- Player requestAll servers – reorder troops by drag and drop: Every unit in storage, troops, fixed defense and running attacks now has a handle on the left. Hold it, drag it to the new place, let go, done. Works on phone and PC alike, the reorder mode and the arrows are gone. Moving a unit from place 10 to place 1 is now one move instead of nine taps. Thanks to undercover for the suggestion.
- Player requestAll servers – attack alert until impact: Once the displayed arrival minute is reached, the red or blue alert no longer disappears but shows "landing now" until that minute is over. The exact second of impact stays secret as before. Thanks to Kreisy for the suggestion.
October 22, 2026
- Premium – Cloak Field explained more clearly: During the one-hour deployment the Cloak Field now shows the exact time the protection starts. The rules now say it plainly: it is checked when troops are sent. Attacks and espionage sent before the protection starts, including during deployment, still arrive.
- Season 1 – original speed values for tick and upkeep: Speedserver Season 1 runs like the speed server back in the day. The tick comes every 10 minutes and each tick brings seven times the rent, resources and base income of the construction center. Unit upkeep and fuel for espionage are also seven times higher, fuel for attacks stays normal. So big armies need solid financing.
- Season 1 – espionage: old levels back, staggered losses instead: We are taking back the partial success from half the defense. Speedserver Season 1 uses the same levels as everywhere else again: you only get a report if you are stronger than the enemy defense. What is new: a failure no longer automatically costs everything. At 70–100% of the defense the espionage is uncovered and 5–30% of your units are captured, at 40–70% it is 30–70%. Only below 40% is it crushed and all units are lost. Chance decides the exact number, at least one unit is always lost. The survivors return to their squad right away, and the report and message show the losses. All espionage rules are now on their own wiki page. More in the wiki →
- Premium servers – invite friends: The premium page now has your own invite link with a copy button. If someone signs up with it and plays on 7 different days with at least 50,000 points on a premium server where you play too, you get 7 days of premium, up to 4 times per round. Below it you can see how far your invited players are. Every credit is checked for second accounts (same connection or device, VPN/VPS/proxy, transfers or trades between you). Second accounts remain forbidden. More in the wiki →
- Premium servers – hint at the extra troops: Without premium, the troop overview now subtly shows the 6th attack troop you get with premium, and the espionage page mentions the 2nd espionage troop. A click leads to the premium page, nothing else changes.
- All servers – support tickets belong to your account: Your tickets no longer disappear when a server ends or you delete a character. Under Support you see all your tickets on every server, each with the server you wrote it on, and you can reply from there too. When support replies, the "Support" menu item shows a number on every server. The limit of 5 open tickets now applies to your account, no longer per server.
- All servers – espionage arrives before the attack: All espionage units now need only 30 minutes of unit time (previously Special Agent 1 hour, Drone, Mini Submarine and Satellite 2 hours), plus the distance to the target as always. If you send espionage and an attack at the same time, the espionage always arrives first, even against the fastest attack units with 1 hour. On Speedserver Season 1 that is a 3-minute head start: 9 instead of 12 minutes within your own region, 12, 18 and 24 minutes to the other regions. Build times in the intelligence center stay the same. More in the wiki →
October 21, 2026
- Portal – servers rearranged: Real rounds like Speedserver Season 1 now sit at the top as a wide bar with a countdown to the start or your rank. Test rounds follow below as smaller cards, the one ending soonest first. The Bootcamp is no longer listed as a server but has its own practice strip together with the training camp.
- Construction center – Max when queuing (Premium): When you queue a building that is already under construction, the Max button is now available there too.
- All servers – shared reports from the report centers: If you pass on the address of a report from the battle or spy report center, it now opens the public report as long as the attacker or target shared it. Otherwise a note explains how to share it. In the center the report shows the public link with a copy button.
- Season 1 – original speed values for three units: Speedserver Season 1 uses the combat values of the original speed server: Destroyer 300 defense instead of 100, Challenger 2 90 attack and 80 defense instead of 70/60, Coastal Gun Turret 90 attack and defense instead of 100. This makes the Destroyer a strong defense against ships, while it stays defenseless against air attacks. More in the wiki →
- Season 1 – espionage: partial success from half the defense: On Speedserver Season 1 half of the enemy spy defense is enough to see fleet and fixed defense. From the full defense you also see the buildings, from twice the defense the resources too. Below 50% the espionage fails as before, your units are lost and you learn the exact defense. That way nobody can hide completely behind cameras anymore. The espionage page explains the levels.
October 21, 2026
- Season 1 – reworked economy: Your tests on Testserver4 taught us that building was too cheap, the bank printed too much money and turtling paid off too much. So from the start, Speedserver Season 1 has these rules: fixed deposits pay 7–15% (7 days) up to 20–40% (14 days). Every building you construct makes the next one 1.5% more expensive, no matter which type. Fixed defenses are only refunded at 25% after a battle, troops stay as before. Building and turtling get pricier, attacking pays off more. These rules are fixed for the whole round, the running test servers stay unchanged.
October 20, 2026
- All servers – messages rebuilt: At the top a bar now shows how full your inbox is, next to the "New message" button. Inbox, Sent and Archive are tabs, the archive is no longer at the bottom of the page. Filters are chips with icon and count. Every message has an icon for its type and a dot while unread, and the list is grouped by day. The buddy list below the messages has been removed, it is still in the sidebar.
- All servers – clearer profile: Instead of eight tabs your profile now has three areas: Player (general and description), Notifications (inbox and Discord) and Account (password, vacation, ignore, delete character). Every setting has its own card, on/off settings are switches.
- All servers – build center opens on housing: Once all supply buildings stand, "Supply" moves below "Industry" in the menu and clicking "Build center" takes you straight to housing. On desktop, all five spy units now sit in one row in the intelligence center.
October 20, 2026
- All servers – troops more compact on mobile: On your phone every unit now takes a single line with name and count. Tap ⇄ to move it, then the amount, "All" and the destinations open as buttons. The bar stays open afterwards with amount and destination kept: tapping "Move again" repeats the move, for example to keep pulling units into storage between waves. The order arrows appear via "Reorder". Empty troops and fixed defense start collapsed, attack and defense are shown in each troop's header. On desktop nothing changes.
- All servers – notifications can be turned off: Your profile has a new "Notifications" tab. Turn off routine messages you do not need there: bonus ticks (premium, up to 8 a day), vote bonus, trade center and investments. The credits themselves still happen, only the inbox message is skipped. Battle and spy reports, support and union messages always arrive.
- All servers – profile: country from all countries: In the optional details you can now pick any country in the world. Gender, date of birth and "How did you find the game" have been removed.
- All servers – attacks on the server tabs delayed: An incoming attack now shows on another server's tab only 0 to 60 seconds after launch, random per attack. Like the Telegram alert, the icon no longer reveals the second the attack was sent. Nothing changes on the attacked server itself.
October 20, 2026
- Season 1 – resource research gets more expensive evenly: On Speedserver Season 1 the cost of resource research no longer grows exponentially but evenly: every level costs 25 % of the base price more than the one before. Level 100 of the Quarry costs just under $3.9M, level 1,000 about $37.6M. The first levels cost a little more than before, but very high levels stay affordable. If you keep researching throughout the round, you can reach about 10,000 % yield bonus on one resource. Research time stays the same. More in the wiki →
- Premium – queue the same building: While a building is under construction, premium players can now add it to the build queue again right from the same tile, for example more houses or the next military base upgrade. Before, this only worked with other buildings.
October 19, 2026
- Season 1 – unions before the start: In the pre-start lobby of Speedserver Season 1 you can already found a union, join one, invite members, write in the union chat and create your private Discord channel. That way your team is ready on Friday at 6 PM CEST. Building, research, trading and attacks still start with the round.
October 19, 2026
- Bootcamp – attacks in several waves: A practice target now only refills once no further wave is on its way. Before, everything was back after every wave. If only the last wave wins, the target still counts as defeated. A target that has not been attacked for 10 minutes is back at full strength for the next attack. All players in the Bootcamp share the targets.
- All servers – cancel resource research: A running resource research now has a small "×" behind it, on the research page and in the resources section of the overview. One click cancels it right away without asking. Resource research no longer appears twice on the overview, it has left the orders list. As with construction, you get back the part of the cost that matches the remaining time.
- All servers – share reports in one click: The "🔗 Share & copy link" button shares a battle or spy report and puts the link straight into your clipboard. Reports you already shared have a "📋 Copy link" button next to the link. After copying, the button briefly shows "✓ Copied" and a notice confirms it.
- Premium – Telegram alert with random delay: The Telegram alert for an attack now arrives with a deliberate random delay of 0 to 60 seconds after launch. When it reaches you does not reveal the second the attack was sent. Every alert and the premium page say so too.
October 19, 2026
- All servers – large numbers in the resource bar: Money and resources show their exact value in the top bar as long as the number fits. If it gets too long, only that field switches to a short form like "$86.10B" instead of being cut off. Tap the bar to show all exact values.
- All servers – Bootcamp no longer in the server tabs: The tabs for switching servers now only show real servers. You can still reach the Bootcamp from the portal and the Bootcamp button on the overview.
October 18, 2026
- New rounds – Restoration everywhere, new wave scale: On every server starting from now on, the Restoration package is always on: salvage (defender 60 %, attacker 50 % of the unit value), fund and relief convoy. The building loot per wave on the same target within 24 hours now drops more gently: 20, 15, 12, 10, 8, 6 %, then 5 % each. In return the defender's relief convoy grows with every wave from 20 % up to 50 % of the building value. From the 5th wave on, a victorious attacker also receives spoils of war in resources, so later waves pay off too without the target losing more buildings. More in the wiki →
- New rounds – saving up pays off again: On every server starting from now on, a construction order for houses, power plants, factories and other piece buildings charges each piece the price of the next single one, as in the original. If you save up and build 99 at once, you pay 99 times the price of the first, and only the next order gets more expensive. Relief convoys and the fund after battles value buildings by the same rule. Running rounds keep the current rule.
October 18, 2026
- All servers – older reports from messages: The "View report" link in your messages now opens any of your own battle or espionage reports. Previously older reports only led to the list, because it shows just the latest 30.
- All servers – attack with every squad preselected: The attack menu now shows one row per filled squad, each with its own squad already selected (squads 1 to 5, up to 6 with Premium). Previously there were three rows, all set to squad 1.
- All servers – Cloak Field icon: When a player has an active Cloak Field, the leaderboard, the map, the union pages and their profile show a purple Cloak Field icon instead of the online status. That way you can see before attacking that they cannot be located right now.
- All servers – faster resource research at high levels: From level 269 on, research time no longer grows by 1 % per level but only by a fixed half minute (normal speed, correspondingly shorter on fast servers). Level 500 now takes about a sixth of the previous time, level 800 only a fraction. Nothing changes up to level 268, and costs stay the same.
October 18, 2026
- All servers – disbanding a squad keeps its order: When you disband a squad into storage, its units now appear in storage in exactly the order they had in the squad, at the front. This also applies to unit types that were already in storage. Previously those kept their old position, which mixed up your sorted defence.
October 18, 2026
- New – Bootcamp: Our practice range inside the real game. You start fully built, get supplies at the push of a button and attack six practice targets: infantry position, flak belt, minefield, armoured division, coastal fortress and mixed fortress. The targets restore themselves after every attack. Defeat a target completely and it is marked as completed. No leaderboard, no risk, in German and English. You can find it in the portal below the servers and at the end of the Training Camp. More in the wiki →
October 18, 2026
- Premium – prices by country: Premium is now cheaper in some countries: €5.99 per month in Poland, Czechia, Hungary, the Baltic states, Portugal, Greece, Croatia and Romania, €2.99 in Turkey, Brazil, Mexico, the Philippines, Indonesia and Ukraine. The server pass is cheaper there as well. The reduced price only applies if the payment comes from one of these countries. The terms have been updated accordingly. More in the wiki →
October 18, 2026
- Player requestPremium – Cloak Field: Poll result: during the 6 hours of protection you receive 80% of your resources and money per tick. During the one-hour deployment and afterwards it's back to 100%. Thanks to all 37 of you who voted. More in the wiki →
- Testserver EN Battle – beginner protection: Protection now ends at 150,000 points instead of 750,000, or at the latest after 33.6 hours as before.
October 17, 2026
- All servers – fewer captchas: Once you have solved the captcha, you don't need to solve it again on that device for 24 hours, whichever server you enter. If the captcha keeps failing for you, please contact support.
- All servers – team badge: Supporters and admins now show a blue shield with a star instead of the online status. Team members can neither attack nor be attacked, and cannot spy or be spied on.
- All servers – team union: Supporters and admins are together in the union “Frontline-Team [Team]” on every server, so you can quickly see who belongs to the team. The union does not count in any union ranking, and nobody else can use its name or tag.
- All servers – trade only unlocked units: In the trade center and on player profiles you can now only buy units that you could also build yourself. All others show “Not unlocked yet” instead of the buy button.
- All servers – resource bar on tick: On each tick the bar now shows the real balance from the server, one or two seconds after the bar runs out. Previously the tick was added in the browser first and then corrected. If you had spent something in the meantime, it looked as if the tick was credited and then taken away again. Nothing was ever lost from your account.
- Mobile – buddy list: The × for removing a buddy is now much bigger and further away from the input field, so even the last entry at the bottom is easy to tap. The chat button is hidden while the list is open, so it no longer covers the ×.
- All servers – confirmation when investing: Before you invest money, the game now asks you to confirm and shows the amount, duration and return range. The money is locked until it matures, so this keeps you from investing the wrong amount by accident.
October 16, 2026
- Testserver4 and Ultraspeed – restoration adjusted: The defender now gets 60% instead of 80% of lost units back right away, and the relief convoy brings 20% instead of 50% of the building value of lost buildings. The attacker still gets 50%. Attacking pays off more.
- Testserver4 and Ultraspeed – balance in the battle report: Under “After the battle” each side now sees its total loss (units and buildings in euros) and how much of it comes back through salvage and the relief convoy. Previously only the unit value was shown, so it looked as if the defender got almost everything back.
- All servers – longer investments pay off more: The return now grows with the duration: 7 days give 25–50%, 14 days 80–160%, rising evenly in between. Previously every duration gave 40–90%, so investing short twice paid more than investing long once. The range is now shown right in the duration picker. Running investments keep their return.
- All servers – confirmation when trading: Before you buy an offer, the game now asks you to confirm and shows the amount, item, price per unit, total price and seller. That way you no longer buy the wrong offer by accident if the list shifts while you tap.
October 16, 2026
- All servers – vacation palm: Players in vacation mode are now shown with a small palm tree instead of the online status, in the highscore, on the map, in union member lists and on profiles. A player with a palm tree cannot be attacked or spied on right now.
- Testserver4 – starter bonus protection: The 24-hour protection for late joiners applies regardless of points again. The 15,000-point limit has been removed, because anyone who spent their starter bonus lost the protection within a few hours. The protection ends after 24 hours or as soon as you attack someone yourself. More in the wiki →
October 15, 2026
- Premium – Cloak Field: The recharge now takes 17 instead of 18 hours. A full cycle (1 h deployment, 6 h protection, 17 h recharge) therefore takes exactly 24 hours and no longer shifts by an hour every day. New: during the 6 hours of protection your base stands still. You cannot start new construction or research, and running orders pause and continue afterwards. During the one-hour deployment you can still build and research as usual. Units, trade and the bank always keep working. More in the wiki →
- All servers – final standings: Anyone in vacation mode or with a running Cloak Field when the round ends is not ranked in the final standings. They are listed without a rank at the bottom of the highscore and do not count for their union. If your vacation or Cloak Field would run past the end of the round, you get a notice when you switch it on.
- All servers – attack limit: The limit applies for 14 days again instead of 7, as it used to, divided by the server speed. At most 3 attacks from the same player and at most 10 in total on one target within that period. That is 16.8 hours on Testserver4, 11.2 hours on Testserver3 and 6.7 hours on Testserver EN.
October 15, 2026
- All servers – battle simulator: If the attacker has Computer Targeting selected, the simulator now uses at least a 60% hit chance, just like in a real battle. Previously it still used 40% if that was set, despite the research.
- Premium – build queue: You can now also queue a building when nothing is under construction but you are still short on resources. Instead of “Not enough money” you see “Add to queue”, and the order starts by itself as soon as everything is there. You only pay when it starts.
- All servers – fewer “Too many requests”: The anti-bot limit now counts per account instead of per internet connection and allows more. Frequent reloading or many actions in a row rarely trigger the message now, even if several players share the same Wi-Fi.
- All servers – several trade offers at once: In the trade center you can now choose 1, 5 or 10 offers next to “Offer”. That many identical offers are posted in one step, and the amount applies to each offer.
- All servers – deleted players: If you open the profile of a player who no longer exists, you now see “This player no longer exists” instead of an error page. The same applies to disbanded unions.
October 15, 2026
- All servers – faster espionage: New travel times for spy units: special agent 1 hour, drone, mini submarine and satellite 2 hours each (previously 2, 3, 3 and 4 hours). Shorter accordingly on faster servers. Build times in the intelligence center stay the same.
- Premium – spy squads: While a squad is underway, the espionage center still shows its units and espionage attack instead of 0.
- All servers – weather on mobile: The “More” menu now shows the current weather in your country and its effect on travel time at the top, just like the sidebar on desktop. No weather station needed.
- All servers – captcha: If the captcha is rejected, it no longer reloads endlessly. Instead, the game automatically fetches a new captcha once, which helps especially on some iPhones with Safari. If that fails too, a “Try again” button appears.
- Testserver4 – starter bonus protection: The 24-hour protection for late joiners now also ends once you reach 15,000 points, just like the regular newcomer protection. Previously it applied regardless of points.
- All servers – spy and battle report centers: When you open a spy or battle report in your union, you now stay in the union menu. The back link takes you back to the report center instead of your own reports.
- All servers – units: maximum possible: In the military base and the intelligence center, every unit now shows how many you can build at most with your current money and metal. Tap it to enter that amount.
- All servers – supply buildings: Command center, research center, bank, trade center and weather station now also show their stone and metal costs, not just the money price.
- All servers – chat: Scrolling up in the chat now loads older messages, 50 at a time. There is also a button for this at the top.
- All servers – highscore on mobile: The coordinates now appear in small print below the player name, and the list stays compact.
October 15, 2026
- Premium – buddy list from the profile: Every player profile on your server now has an “Add to buddy list” button. One click and the player is in your buddy list.
- All servers – polls in the game: New menu item “Polls”. The number next to it shows how many open polls you haven't voted on yet. Each account has one vote, even if you play on several servers, and you can change it while the poll is open. Closed polls are listed collapsed below. Polls are no longer shown on the start page or as a bar on the overview.
- Premium – Cloak Field made clearer: The rule now states clearly that your own attack or espionage ends the Cloak Field even during the one-hour deployment. While your Cloak Field is running, the attack and espionage forms warn you first. If one of your own actions ends it, you get a system message.
- Premium – spy squads: The espionage center now shows for each squad whether it is underway (with target and arrival), returning or ready. A squad that is underway can no longer be refilled and sent out a second time, just like combat squads.
October 14, 2026
- Premium – buddy list by name: You can now add buddies by player name, not just by coordinates. Simply type a name or coordinates into the field; matching players are suggested after two letters.
- All servers – online status stays green longer: Players who were active are now shown as online for 15 minutes instead of 2. Logging out, closing the tab or moving it to the background still sets you offline immediately.
- Testserver4 – free premium for everyone: Until the end of the round on Oct 28, premium is active for all players on Testserver4 free of charge, including everyone who joins later. You don't need to do anything, all benefits are listed in the menu under “Premium”. There is no purchase or 7-day trial there, so your free trial for later stays available. Please report anything you notice.
- All servers – progress bars use server time: The bars for construction, research and production now follow the server clock instead of your device's. If your phone or PC clock was ahead, a bar could start partly filled or finish too early.
October 14, 2026
- All servers – chat is easier on the server: With the chat open, new messages now arrive every 10 seconds while you are writing, otherwise every 30 seconds. Opening the chat, sending a message and the new ↻ button load instantly. This noticeably reduces server load so the game itself stays smooth.
- All servers – message for union invitations: If you are invited to a union, you now get a message with the union name and who invited you. Accept or decline as before in the menu under “Union”.
October 14, 2026
- All servers – resource research counts fewer points: Every level of quarry, metal factory and fuel factory research now gives 50 points instead of 250 or 300. The highscore adjusts automatically on the next update.
- Trade center – item names fixed: Under “Payments on their way to you” some items showed their lowercase internal name (e.g. “stone”). The proper name is now shown everywhere.
- Testserver4 – fund more accurate: With small amounts, too many captured buildings were destroyed. Now each building type is rounded so the total is about 15%. The battle report also shows what the winner really gets.
October 14, 2026
- All servers – loot schedule fixed: Building loot drops with every wave (20, 15, 15, 10 … %). Until now this only counted per attacker, so every new attacker started at 20% again. Now all attacks on a player count together, no matter who sends them.
- Player requestTestserver4 – restoration after battles (test): Destroyed units come back as money and metal (defender 80%, attacker 50%). All attacks on a player within 24 hours count together, building loot drops per wave (20, 15, 10, then 5%). Whoever loses buildings gets a relief convoy with half their building value over 24 hours, the winner keeps 85% of captured buildings. You can follow the convoy as a small truck on the overview under “Trade Activity”. At most 10 attacks in 24 real hours. Thanks to everyone for the ideas in the chat! More in the wiki →
- Testserver4 – parallel unit production (test): Every military building can produce several unit types at once, one order per type. More in the wiki →
- Testserver4 – unions of 3: Instead of just 1 member, unions on Testserver4 can now have up to 3 members. More in the wiki →
- Auto-logout across servers: The 60-minute timer is now shared by all servers you open via the tabs at the top in the same browser tab. It starts when you enter a server from the portal and keeps running when you switch. If an attack is on its way to any of your servers, it stops at 00:00, no matter which server you are looking at. When it runs out, you go back to the portal and are offline on all servers.
- Online status when switching servers: If you switch to another server using the server tabs at the top, you stay green on the old server for a few minutes like after a short break instead of going offline right away. Via “Portal”, when closing the tab or swiping the app away, you are still offline immediately.
- Faster loading on phones: Game graphics and the header image are now much smaller (about 65 MB less in total) and stay cached in your browser for 7 days. The construction center and the first visit on a phone load noticeably faster.
October 13, 2026
- Cancel attacks and espionage faster: You can now cancel right in the troop movement row on the dashboard, without going to the attack page and without a reload. Press and hold the red “×” for one second until the ring is full. Let go earlier and nothing happens, so an accidental tap never cancels anything. Works on phones and on PC (hold the mouse button), also on the attack and espionage pages. Return times stay the same.
- Trade center – money travels like the goods: When you sell something, you no longer get the money right away but at the same time the goods reach the buyer. You get a message when you sell and another when the money arrives. In the trade center, “Payments on the way to you” shows when it arrives.
- Captcha: Entering a server now shows a quick captcha check on every server.
- Wiki – Premium: The portal wiki has a new “Premium” page listing all premium features, the Cloak Field, prices and the free trial. Premium servers carry a ⭐ Premium badge in the portal. More in the wiki →
- Testserver4 – early sign-up: You can sign up, log in and meet in the chat before the start. Building, research, troops and attacks unlock at the start, and ticks run for everyone at the same time from then on, so signing up early gives no head start. More in the wiki →
- Testserver4 – unions: Unions can be founded but have only 1 member. More in the wiki →
- Testserver4 – starter bonus for late joiners (test): Anyone joining from 12 hours after the start gets a one-time bonus of money, stone and metal. The amount depends on how far the server has progressed: enough to build about half the points of the top third. Afterwards there are 24 hours without transfers or trading, and 24 hours of protection from attacks, which ends as soon as you attack someone yourself. There is no bonus in the last 24 hours of the round. The current amount is shown on the server card in the portal. More in the wiki →
- Testserver4 – Build Halt Order (test): If one of the top 3 pulls so far ahead that hardly anyone can attack them, their general slows construction: with 2 possible attackers new buildings take 1.5 times as long, with 1 twice as long (at most 50 per order), with 0 three times as long (at most 25 per order). Active from 24 hours after the start. Research, units, military buildings and defenses stay unaffected. Shown as a badge at the top, on the construction center and in the building tiles, plus a message from High Command. More in the wiki →
- Wiki – Testserver4: All new rules of the test round explained in detail in the portal wiki under “Testserver4”. More in the wiki →
October 13, 2026
- Intelligence center: Every espionage unit now shows how many you already own (storage and spy troop combined), just like in the military base.
- Repelled espionage: When someone's spy mission against you fails, the notice and the espionage report now show the attacker's exact espionage strength.
- Failed espionage: When your own spy mission fails, the report now shows the target's exact espionage defense instead of an estimate (previously ±30%). Successful espionage reports keep their inaccuracy of up to ±30%.
- Quick server switch: If you play on several servers, a row of tabs at the very top now lists all of them. One click takes you straight to the other server without going through the portal. A red sword means an attack on you is incoming there, an orange number shows unread messages. The menu item “Switch server” is now called “Portal”.
October 11, 2026
- More honest online status: Green now really means "is here right now". How it works: as long as you click, type, use the mouse wheel or move the mouse, you are online. If you stop, you stay online for about 5 more minutes and turn grey at the latest 2 minutes after that, so after about 7 minutes in total (before: up to 20). You are offline right away if you click "Logout", close the tab or browser, swipe the app away, switch to another tab or app, or lock your phone. When you come back, you are green again immediately. Quickly logging in, setting up troops and leaving works again without being visible for minutes.
- Logout in the game: "Logout" in the game now takes you back to the server selection, you stay logged in to the portal. To log out completely, use "Logout" on the start page. On phones the button is now also in the "More" menu.
- New server tiles on the start page: When logged in, every server you play on shows your rank and points as a badge on the left of the tile, plus your commander name. Upcoming servers show a countdown to the start there. The round duration is now always visible on phones too.
- Faster troop setup: Each troop header now has "Take storage". One click moves all units from storage into that troop. "disband" sends the whole troop back to storage as before. Moving units individually still works as usual.
- Building units: The produce button now shows the metal needed for the entered amount next to the total price, e.g. "Produce 5× ($250,000 · 750 t metal)".
- Clearer spy reports: Buildings are now listed in a fixed order: first houses, terraced houses and high-rises, then quarry, metal factories and fuel factories, followed by all other buildings.
- Player requestBattle simulator: Troops that are currently underway can now be loaded too. They appear in the list as "Troop X (underway)". Thanks for the hint!
- Swiping on mobile: In sections with tabs at the top (e.g. Construction Center, Military Base, Intelligence, Union) you can now swipe left or right to go to the next or previous tab. The tab bar always keeps the active tab in view.
- Fair play: The game now detects scripts, bots and AI agents even better. Nothing changes for you while playing, nothing is blocked. What is recorded for this is described in the privacy policy (section 6).
October 11, 2026
- Choosing a nickname: When creating your character on a server, the field now shows what is allowed (3 to 20 characters, letters, digits, "_", "-" and single spaces), with a character counter.
- Email confirmation: After clicking the link in the confirmation email, the start page now shows "Email confirmed", or a hint on what to do if the link has expired.
- Patch notes on mobile: The patch notes line on the start page displays correctly on phones again.
- Log out everywhere: On the start page there is now "Log out everywhere" next to "Logout". It ends your login on all devices and browsers at once.
- Game rules §11 extended: AI assistants and browser agents (e.g. ChatGPT Agent, Claude, Gemini) that operate the game for you are explicitly forbidden, as are programs that perform actions with your login details. Never share your login details, not even with an AI.
- More security: The game now additionally protects your accounts against injected foreign code and against actions that other websites try to trigger in your name.
October 11, 2026
- Player requestAttack target is kept: If you pick a target from the highscore or a player profile and only then set up your troops, the coordinates are still filled in when you return to the attack page (for 30 minutes or until you attack). Thanks for the hint!
- Vote bonus per calendar day: You now get the bonus tick when you vote on all 4 lists on the same day. The buttons stay green until midnight, after that they show when the list accepts a vote again (e.g. "again from 19:30"). Tip: vote at about the same time every day, the lists count from your last vote.
- New button animation: On hover, two light edges now run along the button border. The old shine sometimes ran across the side menu, that is fixed.
- Battle simulator: The Special Agent no longer shows up there, it is an espionage-only unit.
October 11, 2026
- Player requestTick at the same time for everyone: The tick now comes for all players at the same time, fixed to the clock, e.g. with 10-minute ticks at :00, :10, :20 and so on. Before, everyone had their own rhythm from sign-up. With the switch, your next tick comes a bit earlier once, nothing is lost. Thanks for the suggestion!
- Tick bar fills completely: The last block of the tick bar at the top now also turns orange before it restarts.
- Player requestEspionage: way back counts: A cancelled spy squad now keeps its slot until it has actually returned. Before, you could already send a new espionage while the old one was still on its way back. Thanks for the hint!
- Premium: 2nd spy squad returns correctly: Spies from spy squad 2 now return to squad 2 instead of squad 1.
- Battle reports tidied up: Units that are already defeated (0 units) are no longer listed separately with "no longer offers resistance" in the battle log. Reports are much shorter now.
October 10, 2026
- Chat: replies and mentions: Use ↩ on a message to reply to it directly, your reply then shows a small quote (click it to jump to the original). Type "@" and pick a player from the list to mention them. Whoever is mentioned sees an "@" on the chat button and the message highlighted. Clicking a name opens a menu: reply, mention, profile and, in the server chat, "send message".
- Union chat in the chat window: If you are in a union, the chat in the bottom right now has a "🛡 Union" tab, always for your union on the server you are currently playing. It is the same history as the union chat on the union page, so you can read and write in both places.
- Polls in the game: The team can now start polls for individual servers. You see them as a slim bar at the top of the overview and vote right there, then the bar disappears. You find the results at the bottom of the overview.
- Player requestBattle simulator and research: Research was always counted correctly in the result, now the simulator also shows it: changed values appear green in the row (e.g. B-2 Bomber with Bomb GPS: attack 575, with uranium ammunition +15 %). The green/red highlighting now respects research too: with Reinforced Armor, mines are no longer red for the Challenger. Thanks for the hint!
- Destroyer: The destroyer costs 300,000 again instead of 500,000, also in the trade center.
October 10, 2026
- Battle simulator rebuilt: Attacker and defender now sit side by side in compact rows. The battle order is shown at the top as chips you can drag or move, and "Simulate" sticks to the bottom. New: hover over a unit to instantly see on the other side whom it hits (green) and who threatens it (red). On your phone, tap the name. Also fixed: deleting a number to type a new one no longer resets the order. Thanks for the suggestions!
- Global chat on the start page: When logged in, you now also find the global chat on the start page with the server overview, bottom right. You write as the character you played last.
- Training Camp: New and playable without login! In six short lessons you learn how battles work, who can hit whom, what research does and when you win. At the end there is a practice attack with a budget and up to 3 stars. It uses the same rules as the game but has no effect on your round. When logged in, you can submit your practice attack to the leaderboard: whoever wins with the fewest own losses is on top. Find it on the start page, in the wiki and in the game menu under "Training".
- Attack alert: When you are attacked, the edge of the screen flashes red and a warning bar with a countdown to impact appears at the top. It pulses during the last 5 minutes. When a member of your union is attacked, you get the same in blue (only with the union permission military overview). Click the bar for details.
- Start page: The server cards now show the round period from–to.
- Patch notes on the start page: You now also see the latest changes on the start page as a short line, all patch notes collected under "All patch notes" and in the footer.
- Research on mobile: The resource research cards now have the same width and line up. Thanks for the report!
October 10, 2026
- Chat: The global chat now has two rooms, German and English. You start in your own language and can switch at any time at the top of the global tab (🇩🇪/🇬🇧). The team can also mute players in the chat if they break the rules. The chat button is then crossed out.
October 10, 2026
- In-game chat: Talk to each other even without Discord! There is now a chat button in the bottom right corner of the game. At the top of the chat window you can switch between your server's chat and the global chat for all servers. A red dot shows new messages. Please play fair, the team is reading along.
- Polls: The start page now has polls. Right now you can vote on which servers should run when the first rounds start (Slow 1x, Battle 5x, Speed 10x, more than one answer allowed), until October 17 at 23:59 (CEST). Log in, tick your choice, done. You can change your vote until the poll ends.
- Bank and trade center: The duration of an investment and the delivery time of a purchased trade are now shown in the real time of your server, to the minute. Before, they always showed the time at normal speed (e.g. "7–14 days"), even though it is much faster on fast servers.
October 9, 2026
- Discord union channels: Link your Discord in your profile (new "Discord" tab). The founder of a union with at least 2 members can create a private text channel on our Discord in the union menu. Only union members with a linked Discord can see it. Whoever leaves the union loses access automatically. Note: the Discord admin can see all channels.
- Troops on a mission: You can no longer move units into a troop that is currently attacking or returning. In the move menu it is shown as "on the move" and grayed out. Before, such units ended up in the troop but did not fight and hid the running attack in the overview.
October 9, 2026
- Vote bonus: Vote on all 4 top lists and you get a bonus tick: the income of one regular tick on top, up to once a day. After your vote the button takes a bullet hole and shows when you can vote again. After 24 hours it is free again. You'll find it on the dashboard and under Support.
October 9, 2026
- Battle and espionage reports: Attacks and espionage are now processed right when they arrive, even if nobody is online. Before, a report could take up to 10 minutes if you weren't on the right page.
October 9, 2026
- Income: If you were offline for a while, your income is now calculated exactly according to your state at the time. Houses only pay rent from the moment they are finished, and buildings you lost in a battle only count until that battle.
- Battles: Buildings, units and research that finish only after an attack arrives no longer count in that battle, even if the battle is processed later. A running construction order also keeps battle losses and gains: if you lose houses during construction, you no longer get them back when it finishes, and conquered houses no longer disappear.
- Stability: When construction or attacks finish, the page now refreshes more calmly. If a refresh fails, the page simply tries again by itself instead of showing an error.
October 8, 2026
- Messages: Links in messages can now be clicked.
- Messages: More room in your mailbox: 150 instead of 50 messages, 1,000 instead of 200 with Premium.
- Union profile: New “Diplomacy” section. It shows the main union (for wings), the union's own wings, alliances and wars, each linked to the other union's profile. The member count now shows the server's real maximum instead of always “/20”.
- Residents: The header now shows your total number of residents next to your points. On the dashboard under “Tick” you can also see how many residents live in each type of house.
- Attacks: The limit of 3 attacks on the same player within the time window now also applies when several waves are sent at the same time. Once it is reached, the wave is refused and your troop and fuel stay with you. The message now also shows the correct time window of your server: 7 days divided by the speed, so 5.6 hours on a ×30 server instead of “7 days”.
October 8, 2026
- Voting: The dashboard and the “Support” page now have a vote button for the browser game top lists. Voting once a day helps us find new players.
- Social media: All our profiles are now linked at the bottom of every page: Discord, Instagram, TikTok, YouTube, Telegram, Facebook and X. Follow us for news and server starts!
- Test servers: New test servers start with fewer resources (€1 million and 20,000 stone and metal each instead of €500 million / 500,000 / 500,000), so the game doesn't race by as fast there. Running test servers stay as they are.
- Messages: Battle and espionage reports now also respect the mailbox limit (50, 200 with Premium). When your mailbox is full, the oldest read message is removed. Move anything you want to keep to the archive. On Testserver2, older reports above the limit have been moved to the archive.
- Wiki: New “Tech tree” page. It shows which buildings you unlock on which level, which unit every upgrade level brings and how research builds on each other, including the either-or choices.
October 8, 2026
- English servers: Messages when an attack or espionage is refused (e.g. beginner protection, vacation mode, point range) and when joining a server are now in English.
- Wings: A union can no longer simply add another union as its wing. The main union now sends a wing request, and the admin or a co-admin of the other union accepts or declines it. A wing can also end its wing status itself.
- Wiki: Now also at the bottom of the game menu (opens in a new tab). New page “Buildings & Research” listing all highscore points for buildings, upgrade levels and research.
- Profile: Under “General” you can enter a real name for your union, e.g. if you use different player names for a theme. It is only shown in your union's member list after your player name.
- Portal: News are shown again, in the language you selected. Servers with a space in their name can be entered again.
- Beginner protection: The notice at the top of the game is shown again on fast servers while the protection is active, with the server's correct point limit.
- Deleted players: If a player deletes their character, your battle and espionage reports against them are now kept, they appear as “Deleted player”. Troops on their way to them return automatically. Transfers also stay in your bank log.
- Trade center: Buying offers now requires your own trade center, just like posting them. Otherwise the player profile shows “Trade center required”.
October 7, 2026
- Premium is coming: Optional subscription on servers of the “Premium” edition: 6th attack troop, 2nd spy squad, buddy list with online status and points, 8 bonus ticks per day, Cloak Field, Telegram alert, build queue, simulator from spy report, 200-message storage. €9.99 per month, server pass 30% cheaper, try 7 days for free. Booking starts soon.
- Auto logout: If you switch to the portal and then back to a server, the 60-minute timer starts again. The online status (offline after about 20 minutes without input) stays as before.
- Phone in landscape: The resource bar is now a single slim row in landscape and stays at the top while scrolling. Buttons like “Found”, “Invest” or “Max” are no longer cut off.
October 7, 2026
- More English: The order list on the dashboard (cancelling, refunds), page titles and link previews are now in English too, and the footer always matches the language of the server.
October 7, 2026
- Start page: Completely redesigned, with a new title image, live numbers (commanders, online now, running rounds, next start), server selection as cards, an overview of the game and screenshots you can enlarge with a click.
- Mobile: No more scrolling sideways. Wide tables turn into clear cards, buttons and forms wrap neatly. The highscore shows one compact row per player, the resource bar is slimmer, and the oversized amount field in the military base is fixed.
- Military base and intelligence: When producing units you now see the upkeep per unit and, calculated live, the upkeep per tick for the amount you enter.
- Rules: Game rules and penalty catalog are now clearly formatted, the penalty catalog as a table.
- Units: The bomber is now correctly named “B-2 Bomber”.