🕵️ Espionage
Spy units reveal what a target owns before you attack. Whether an espionage succeeds depends only on one comparison: your espionage attack strength against the target's espionage defense.
Only the spy units in the target's storage defend. Units the target has moved into a spy squad do not count. Spy squads have no return trip: survivors are back in their squad right after the espionage.
What a report shows
- Level 1: fixed defense and the units in storage. Units in troops always stay hidden.
- Level 2: additionally the buildings (without the defense buildings).
- Level 3: additionally the resources (money, stone, metal, fuel).
- All numbers in a report are distorted by up to ±30%. Exact are only your own attack strength and the target's espionage defense.
- A failed espionage always tells you the target's exact espionage defense, so you know how much you need next time.
What the target learns
- Failure: a message that an attempt was repelled, with your attack strength.
- Level 1 and 2: a message with a link to the same report.
- Level 3: nothing.
Rules on most servers
Your strength in relation to the target's defense:
| Your strength | Result |
|---|---|
| below 100% | Failure, all units sent are lost |
| exactly 100% | Failure, but your units survive |
| over 100% up to 200% | Level 1 |
| over 200% to below 300% | Level 2 |
| from 300% | Level 3 |
Speedserver Season 1: staggered losses
On Speedserver Season 1 the levels are the same as on the other servers. But a failure no longer costs everything automatically: the closer you got, the more units escape. Chance decides the exact share within the range, at least one unit is always lost.
| Your strength | Result | Units lost |
|---|---|---|
| from 300% | Level 3 | – |
| over 200% to below 300% | Level 2 | – |
| over 100% up to 200% | Level 1 | – |
| exactly 100% | Failure | none |
| 70% to below 100% | Uncovered | 5–30% |
| 40–70% | Uncovered | 30–70% |
| below 40% | Crushed | all |
- Example: 14 agents against a defense that is a bit stronger (80%). The espionage is uncovered, between 1 and 4 agents are captured, the rest return.
- The report and the message show how many units were captured. The target sees it too.